Making custom TA loadscreens is relativly simple.  I use Paintshop Pro 6.  So some 
instructions will be specific to this program.  However, the concept is basic and can be 
easily adapted to other image processing programs.

Now what you need for a great loadscreen is a pic of 640 x 480 pixels size called 
"loadgame2bg.pcx" within a "bitmaps" folder in your totala directory.  Not only that, but 
it must also be in the TA interpretable colour scheme.

How do you get all this?

Step 1:	You have your ideal image :)  OK, well resize and/or crop to 640 x 480 size.
	Hint - Microsoft Photo Editor can resize .jpg format pics with "smoothing" thus
	preventing pixilated efects.

Step 2: Save your pic as "loadgame2bg.pcx" This is the file TA uses for the loadscreen pic.
	Hint - You cannot simply rename the file in explorer.  You have to 'convert' it 
	within the editing program (eg. Save as...|Loadgame2bg.pcx).

Step 3: Convert to TA palette.  Inclused in this guide is the ta colour palette from the
	Annihilator 1.5 TA Map Editor.  In PSP6 go to Colours|Load Palette selecting TA.pal
	It converts the image automatically to a TA readable colour scheme.

Step 4: Bake a new folder in your totala directory called "bitmaps"  Move the 
	loadgame2bg.pcx into that.  Start TA and run a skirmish to check yer results.
	Hint - The bright parts of an image may cause undesired effects.  Re-editing of 
	your image might be done in a trial and error fashion.

That's it, can't think of anything else at this stage.


Cheers, poosticks :)

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